G1 修订版 · 分镜物理切分候选审
— 0913 Kai 定案: 分镜=物理切镜粒度; KST 节拍窗降级为台词轴
审什么:
全片 scene-score ≥0.20 的 93 镜内部候选切点共
206 个
(分布 29 镜)。 逐点看「前帧|后帧」是否镜头切换(CUT=构图/场景/主体布局突变), 点 CUT 或 NO-CUT。 判出的 CUT 数=该镜应拆成的物理单元数-1。
0.30+ 档可信度较高, 0.20-0.30 档已知混有快运动假阳——这正是要你肉眼终审的原因
。 判定完点底部复制贴回群。备注栏可写新单元的动作/边界修正。主审区(93镜prompt审)不受本页影响, 原 0906 页判定继续有效。
拆分候选区 · 29 镜
S1_08
窗 [35.83–40.97]s · 5.14s · 现登记「武士先神色认真地说话,随即咧嘴大笑,张开缠绑带的双臂把毛毛虫一把搂进怀里…」
判定切点数:
—
#1 t=39.3s
弱切0.20-0.30 (score 0.238)
CUT
NO-CUT
前帧
后帧
S1_10
窗 [43.03–46.87]s · 3.84s · 现登记「毛毛虫小孩皱眉生气,焦点由它缓缓转移到后方武士,武士温和微笑…」
判定切点数:
—
#1 t=44.033s
弱切0.20-0.30 (score 0.268)
CUT
NO-CUT
前帧
后帧
#2 t=44.1s
弱切0.20-0.30 (score 0.212)
CUT
NO-CUT
前帧
后帧
#3 t=44.2s
弱切0.20-0.30 (score 0.284)
CUT
NO-CUT
前帧
后帧
#4 t=44.267s
弱切0.20-0.30 (score 0.208)
CUT
NO-CUT
前帧
后帧
#5 t=44.367s
弱切0.20-0.30 (score 0.222)
CUT
NO-CUT
前帧
后帧
S1_13
窗 [51.1–53.37]s · 2.27s · 现登记「由半眯眼无精打采,瞬间睁大双眼、抬起缠绑带的双臂摆出功夫架势,气势突变…」
判定切点数:
—
#1 t=51.6s
中切0.30-0.40 (score 0.315)
CUT
NO-CUT
前帧
后帧
#2 t=51.7s
弱切0.20-0.30 (score 0.278)
CUT
NO-CUT
前帧
后帧
#3 t=51.867s
中切0.30-0.40 (score 0.384)
CUT
NO-CUT
前帧
后帧
#4 t=51.967s
弱切0.20-0.30 (score 0.238)
CUT
NO-CUT
前帧
后帧
S1_24
窗 [80.43–81.43]s · 1.0s · 现登记「独角仙捧着番茄怒容呵斥,转头朝向毛毛虫小孩;毛毛虫仰脸愣住,一脸无辜…」
判定切点数:
—
#1 t=80.667s
弱切0.20-0.30 (score 0.207)
CUT
NO-CUT
前帧
后帧
#2 t=80.733s
弱切0.20-0.30 (score 0.203)
CUT
NO-CUT
前帧
后帧
#3 t=80.833s
弱切0.20-0.30 (score 0.263)
CUT
NO-CUT
前帧
后帧
#4 t=80.933s
弱切0.20-0.30 (score 0.29)
CUT
NO-CUT
前帧
后帧
#5 t=81.033s
弱切0.20-0.30 (score 0.246)
CUT
NO-CUT
前帧
后帧
#6 t=81.167s
弱切0.20-0.30 (score 0.229)
CUT
NO-CUT
前帧
后帧
#7 t=81.233s
弱切0.20-0.30 (score 0.218)
CUT
NO-CUT
前帧
后帧
#8 t=81.333s
弱切0.20-0.30 (score 0.284)
CUT
NO-CUT
前帧
后帧
S1_25
窗 [81.43–82.93]s · 1.5s · 现登记「独角仙武士呵斥毛毛虫小孩,小孩随后转身背对镜头,朝远处大树走去,武士捧果目送…」
判定切点数:
—
#1 t=81.533s
弱切0.20-0.30 (score 0.233)
CUT
NO-CUT
前帧
后帧
S1_27
窗 [83.93–85.43]s · 1.5s · 现登记「螳螂武士从侧方飞身跃入,独角仙武士抱果侧头戒备,气氛骤紧…」
判定切点数:
—
#1 t=84.033s
弱切0.20-0.30 (score 0.203)
CUT
NO-CUT
前帧
后帧
#2 t=84.167s
弱切0.20-0.30 (score 0.209)
CUT
NO-CUT
前帧
后帧
#3 t=84.233s
弱切0.20-0.30 (score 0.207)
CUT
NO-CUT
前帧
后帧
#4 t=84.333s
弱切0.20-0.30 (score 0.253)
CUT
NO-CUT
前帧
后帧
#5 t=84.433s
弱切0.20-0.30 (score 0.28)
CUT
NO-CUT
前帧
后帧
#6 t=84.533s
弱切0.20-0.30 (score 0.237)
CUT
NO-CUT
前帧
后帧
#7 t=84.833s
弱切0.20-0.30 (score 0.216)
CUT
NO-CUT
前帧
后帧
#8 t=84.933s
弱切0.20-0.30 (score 0.218)
CUT
NO-CUT
前帧
后帧
S1_29
窗 [91.47–92.63]s · 1.16s · 现登记「两者走上倒木并肩而立,一同望向雾气弥漫的森林深处…」
判定切点数:
—
#1 t=91.967s
弱切0.20-0.30 (score 0.226)
CUT
NO-CUT
前帧
后帧
#2 t=92.367s
弱切0.20-0.30 (score 0.217)
CUT
NO-CUT
前帧
后帧
S1_35
窗 [100.87–101.4]s · 0.53s · 现登记「红蜈蚣沿林间小径全速冲刺,两旁草木向后飞退…」
判定切点数:
—
#1 t=101.1s
弱切0.20-0.30 (score 0.205)
CUT
NO-CUT
前帧
后帧
S1_38
窗 [107.63–110.87]s · 3.24s · 现登记「双方对峙间蜈蚣猛然发难,独角仙被扑翻在地,沿落叶地面翻滚…」
判定切点数:
—
#1 t=108.267s
弱切0.20-0.30 (score 0.244)
CUT
NO-CUT
前帧
后帧
#2 t=109.033s
弱切0.20-0.30 (score 0.226)
CUT
NO-CUT
前帧
后帧
#3 t=110.1s
弱切0.20-0.30 (score 0.229)
CUT
NO-CUT
前帧
后帧
#4 t=110.267s
弱切0.20-0.30 (score 0.265)
CUT
NO-CUT
前帧
后帧
#5 t=110.433s
弱切0.20-0.30 (score 0.213)
CUT
NO-CUT
前帧
后帧
#6 t=110.6s
弱切0.20-0.30 (score 0.23)
CUT
NO-CUT
前帧
后帧
#7 t=110.767s
弱切0.20-0.30 (score 0.226)
CUT
NO-CUT
前帧
后帧
S1_39
窗 [110.87–112.47]s · 1.6s · 现登记「螳螂自树根处贴地翻滚后猛然腾身跃起,凌空举刀成下劈之势…」
判定切点数:
—
#1 t=111.033s
中切0.30-0.40 (score 0.316)
CUT
NO-CUT
前帧
后帧
#2 t=111.167s
弱切0.20-0.30 (score 0.258)
CUT
NO-CUT
前帧
后帧
#3 t=111.333s
弱切0.20-0.30 (score 0.241)
CUT
NO-CUT
前帧
后帧
#4 t=111.667s
弱切0.20-0.30 (score 0.218)
CUT
NO-CUT
前帧
后帧
#5 t=111.833s
弱切0.20-0.30 (score 0.205)
CUT
NO-CUT
前帧
后帧
#6 t=112.1s
弱切0.20-0.30 (score 0.23)
CUT
NO-CUT
前帧
后帧
#7 t=112.167s
弱切0.20-0.30 (score 0.205)
CUT
NO-CUT
前帧
后帧
#8 t=112.333s
弱切0.20-0.30 (score 0.275)
CUT
NO-CUT
前帧
后帧
S1_40
窗 [112.47–114.47]s · 2.0s · 现登记「螳螂自空中急速俯冲,头朝下刀锋向前直扑地面目标…」
判定切点数:
—
#1 t=112.7s
弱切0.20-0.30 (score 0.236)
CUT
NO-CUT
前帧
后帧
#2 t=112.933s
强切≥0.40 (score 0.419)
CUT
NO-CUT
前帧
后帧
#3 t=112.967s
弱切0.20-0.30 (score 0.216)
CUT
NO-CUT
前帧
后帧
#4 t=113.033s
弱切0.20-0.30 (score 0.216)
CUT
NO-CUT
前帧
后帧
#5 t=113.2s
弱切0.20-0.30 (score 0.231)
CUT
NO-CUT
前帧
后帧
#6 t=113.533s
弱切0.20-0.30 (score 0.202)
CUT
NO-CUT
前帧
后帧
#7 t=113.7s
弱切0.20-0.30 (score 0.207)
CUT
NO-CUT
前帧
后帧
#8 t=114.033s
弱切0.20-0.30 (score 0.277)
CUT
NO-CUT
前帧
后帧
#9 t=114.2s
弱切0.20-0.30 (score 0.292)
CUT
NO-CUT
前帧
后帧
#10 t=114.367s
中切0.30-0.40 (score 0.321)
CUT
NO-CUT
前帧
后帧
S1_41
窗 [114.47–116.0]s · 1.53s · 现登记「画面由剧烈晃动模糊到清晰定格,两武士联手亮出迎战姿态…」
判定切点数:
—
#1 t=114.6s
弱切0.20-0.30 (score 0.207)
CUT
NO-CUT
前帧
后帧
S1_44
窗 [120.8–122.37]s · 1.57s · 现登记「三方混战,螳螂挥刀劈中蜈蚣,刀锋相击迸溅大片金色火花…」
判定切点数:
—
#1 t=121.0s
中切0.30-0.40 (score 0.356)
CUT
NO-CUT
前帧
后帧
#2 t=121.167s
弱切0.20-0.30 (score 0.27)
CUT
NO-CUT
前帧
后帧
#3 t=121.333s
弱切0.20-0.30 (score 0.215)
CUT
NO-CUT
前帧
后帧
#4 t=121.667s
弱切0.20-0.30 (score 0.215)
CUT
NO-CUT
前帧
后帧
#5 t=121.833s
弱切0.20-0.30 (score 0.2)
CUT
NO-CUT
前帧
后帧
#6 t=122.167s
弱切0.20-0.30 (score 0.297)
CUT
NO-CUT
前帧
后帧
S1_45
窗 [122.37–123.7]s · 1.33s · 现登记「螳螂闪身避开蜈蚣扑击,旋身正对镜头亮出双刀定格迎战…」
判定切点数:
—
#1 t=122.5s
弱切0.20-0.30 (score 0.254)
CUT
NO-CUT
前帧
后帧
#2 t=122.667s
弱切0.20-0.30 (score 0.212)
CUT
NO-CUT
前帧
后帧
#3 t=122.833s
中切0.30-0.40 (score 0.381)
CUT
NO-CUT
前帧
后帧
S1_46
窗 [123.7–129.4]s · 5.7s · 现登记「蜈蚣猛扑螳螂,画面随即落在独角仙得意坏笑解说的脸上…」
判定切点数:
—
#1 t=124.167s
弱切0.20-0.30 (score 0.218)
CUT
NO-CUT
前帧
后帧
#2 t=124.333s
弱切0.20-0.30 (score 0.262)
CUT
NO-CUT
前帧
后帧
#3 t=124.5s
弱切0.20-0.30 (score 0.202)
CUT
NO-CUT
前帧
后帧
#4 t=124.833s
弱切0.20-0.30 (score 0.208)
CUT
NO-CUT
前帧
后帧
#5 t=125.0s
弱切0.20-0.30 (score 0.229)
CUT
NO-CUT
前帧
后帧
#6 t=125.333s
弱切0.20-0.30 (score 0.248)
CUT
NO-CUT
前帧
后帧
#7 t=125.667s
弱切0.20-0.30 (score 0.24)
CUT
NO-CUT
前帧
后帧
#8 t=125.833s
弱切0.20-0.30 (score 0.223)
CUT
NO-CUT
前帧
后帧
#9 t=126.333s
弱切0.20-0.30 (score 0.288)
CUT
NO-CUT
前帧
后帧
S1_47
窗 [129.4–132.6]s · 3.2s · 现登记「蜈蚣长身贴地游走扫过,螳螂伏低身形躲避…」
判定切点数:
—
#1 t=129.633s
弱切0.20-0.30 (score 0.244)
CUT
NO-CUT
前帧
后帧
#2 t=129.8s
弱切0.20-0.30 (score 0.24)
CUT
NO-CUT
前帧
后帧
#3 t=129.967s
弱切0.20-0.30 (score 0.247)
CUT
NO-CUT
前帧
后帧
#4 t=130.133s
弱切0.20-0.30 (score 0.239)
CUT
NO-CUT
前帧
后帧
#5 t=130.3s
弱切0.20-0.30 (score 0.213)
CUT
NO-CUT
前帧
后帧
#6 t=130.367s
弱切0.20-0.30 (score 0.22)
CUT
NO-CUT
前帧
后帧
#7 t=130.633s
弱切0.20-0.30 (score 0.202)
CUT
NO-CUT
前帧
后帧
#8 t=130.8s
弱切0.20-0.30 (score 0.238)
CUT
NO-CUT
前帧
后帧
#9 t=131.133s
弱切0.20-0.30 (score 0.267)
CUT
NO-CUT
前帧
后帧
#10 t=131.633s
弱切0.20-0.30 (score 0.204)
CUT
NO-CUT
前帧
后帧
#11 t=132.133s
弱切0.20-0.30 (score 0.227)
CUT
NO-CUT
前帧
后帧
S1_48
窗 [132.6–133.87]s · 1.27s · 现登记「螳螂由弓身戒备转为纵身跃起狂奔,边逃边回头看…」
判定切点数:
—
#1 t=132.767s
弱切0.20-0.30 (score 0.252)
CUT
NO-CUT
前帧
后帧
#2 t=132.933s
弱切0.20-0.30 (score 0.217)
CUT
NO-CUT
前帧
后帧
#3 t=133.267s
弱切0.20-0.30 (score 0.219)
CUT
NO-CUT
前帧
后帧
#4 t=133.767s
弱切0.20-0.30 (score 0.204)
CUT
NO-CUT
前帧
后帧
S1_50
窗 [136.27–137.67]s · 1.4s · 现登记「正面紧绷凝视、咬牙隐忍,随后猛然侧头张嘴焦急呼喊…」
判定切点数:
—
#1 t=136.567s
弱切0.20-0.30 (score 0.217)
CUT
NO-CUT
前帧
后帧
#2 t=136.733s
弱切0.20-0.30 (score 0.243)
CUT
NO-CUT
前帧
后帧
#3 t=136.9s
弱切0.20-0.30 (score 0.207)
CUT
NO-CUT
前帧
后帧
#4 t=137.567s
弱切0.20-0.30 (score 0.218)
CUT
NO-CUT
前帧
后帧
S1_52
窗 [138.93–140.2]s · 1.27s · 现登记「红蜈蚣猛然摆身横扫,躯干带运动模糊扫过镜头前,落叶飞溅…」
判定切点数:
—
#1 t=139.267s
弱切0.20-0.30 (score 0.201)
CUT
NO-CUT
前帧
后帧
#2 t=139.433s
弱切0.20-0.30 (score 0.237)
CUT
NO-CUT
前帧
后帧
#3 t=139.6s
弱切0.20-0.30 (score 0.221)
CUT
NO-CUT
前帧
后帧
#4 t=139.767s
弱切0.20-0.30 (score 0.209)
CUT
NO-CUT
前帧
后帧
#5 t=139.933s
弱切0.20-0.30 (score 0.235)
CUT
NO-CUT
前帧
后帧
#6 t=140.1s
弱切0.20-0.30 (score 0.26)
CUT
NO-CUT
前帧
后帧
S1_53
窗 [140.2–144.2]s · 4.0s · 现登记「蜈蚣躯干扫过画面,独角仙武士躲闪不及被掀飞,空中翻滚踉跄…」
判定切点数:
—
#1 t=140.433s
弱切0.20-0.30 (score 0.209)
CUT
NO-CUT
前帧
后帧
#2 t=140.6s
弱切0.20-0.30 (score 0.232)
CUT
NO-CUT
前帧
后帧
#3 t=140.767s
弱切0.20-0.30 (score 0.228)
CUT
NO-CUT
前帧
后帧
#4 t=140.933s
弱切0.20-0.30 (score 0.204)
CUT
NO-CUT
前帧
后帧
#5 t=141.1s
弱切0.20-0.30 (score 0.221)
CUT
NO-CUT
前帧
后帧
#6 t=141.333s
中切0.30-0.40 (score 0.316)
CUT
NO-CUT
前帧
后帧
#7 t=141.5s
中切0.30-0.40 (score 0.31)
CUT
NO-CUT
前帧
后帧
#8 t=141.667s
弱切0.20-0.30 (score 0.264)
CUT
NO-CUT
前帧
后帧
#9 t=141.833s
弱切0.20-0.30 (score 0.261)
CUT
NO-CUT
前帧
后帧
#10 t=142.0s
中切0.30-0.40 (score 0.303)
CUT
NO-CUT
前帧
后帧
#11 t=142.167s
弱切0.20-0.30 (score 0.298)
CUT
NO-CUT
前帧
后帧
#12 t=142.333s
弱切0.20-0.30 (score 0.283)
CUT
NO-CUT
前帧
后帧
#13 t=143.967s
弱切0.20-0.30 (score 0.223)
CUT
NO-CUT
前帧
后帧
S1_55
窗 [147.63–149.9]s · 2.27s · 现登记「侧身持刀戒备中猛然转身面向镜头,瞪大复眼张嘴惊呼,双手分持双刀…」
判定切点数:
—
#1 t=147.733s
弱切0.20-0.30 (score 0.298)
CUT
NO-CUT
前帧
后帧
#2 t=147.833s
中切0.30-0.40 (score 0.354)
CUT
NO-CUT
前帧
后帧
#3 t=147.9s
弱切0.20-0.30 (score 0.281)
CUT
NO-CUT
前帧
后帧
#4 t=148.0s
中切0.30-0.40 (score 0.335)
CUT
NO-CUT
前帧
后帧
#5 t=148.067s
弱切0.20-0.30 (score 0.225)
CUT
NO-CUT
前帧
后帧
#6 t=148.167s
弱切0.20-0.30 (score 0.237)
CUT
NO-CUT
前帧
后帧
#7 t=148.333s
弱切0.20-0.30 (score 0.28)
CUT
NO-CUT
前帧
后帧
S1_58
窗 [157.73–164.1]s · 6.37s · 现登记「对话正反打:螳螂静立聆听,独角仙武士咧嘴露出憨厚笑容…」
判定切点数:
—
#1 t=161.0s
弱切0.20-0.30 (score 0.205)
CUT
NO-CUT
前帧
后帧
#2 t=161.167s
弱切0.20-0.30 (score 0.212)
CUT
NO-CUT
前帧
后帧
#3 t=161.333s
弱切0.20-0.30 (score 0.21)
CUT
NO-CUT
前帧
后帧
#4 t=161.5s
弱切0.20-0.30 (score 0.225)
CUT
NO-CUT
前帧
后帧
#5 t=161.667s
弱切0.20-0.30 (score 0.243)
CUT
NO-CUT
前帧
后帧
#6 t=161.833s
弱切0.20-0.30 (score 0.24)
CUT
NO-CUT
前帧
后帧
#7 t=162.0s
弱切0.20-0.30 (score 0.268)
CUT
NO-CUT
前帧
后帧
#8 t=162.067s
弱切0.20-0.30 (score 0.206)
CUT
NO-CUT
前帧
后帧
#9 t=162.167s
弱切0.20-0.30 (score 0.282)
CUT
NO-CUT
前帧
后帧
#10 t=162.333s
弱切0.20-0.30 (score 0.228)
CUT
NO-CUT
前帧
后帧
S1_60
窗 [166.83–168.73]s · 1.9s · 现登记「螳螂武士平举双刀蓄势,随即俯身将双刀猛刺入蜈蚣背部…」
判定切点数:
—
#1 t=167.333s
中切0.30-0.40 (score 0.372)
CUT
NO-CUT
前帧
后帧
S1_63
窗 [171.87–173.6]s · 1.73s · 现登记「倒地不动的红蜈蚣突然昂首立起,张开巨颚露出凶相…」
判定切点数:
—
#1 t=172.933s
弱切0.20-0.30 (score 0.211)
CUT
NO-CUT
前帧
后帧
#2 t=173.1s
弱切0.20-0.30 (score 0.207)
CUT
NO-CUT
前帧
后帧
S1_65
窗 [174.47–175.23]s · 0.76s · 现登记「巨口咬合夹住螳螂,螳螂双臂发力撑开挣脱,绿色体液四溅…」
判定切点数:
—
#1 t=174.567s
弱切0.20-0.30 (score 0.22)
CUT
NO-CUT
前帧
后帧
S1_68
窗 [182.9–185.6]s · 2.7s · 现登记「对峙僵持中,独角仙化作红影闪电般掠过镜头,画面剧烈速度模糊…」
判定切点数:
—
#1 t=183.0s
弱切0.20-0.30 (score 0.221)
CUT
NO-CUT
前帧
后帧
#2 t=183.1s
弱切0.20-0.30 (score 0.246)
CUT
NO-CUT
前帧
后帧
#3 t=183.167s
弱切0.20-0.30 (score 0.214)
CUT
NO-CUT
前帧
后帧
#4 t=183.267s
弱切0.20-0.30 (score 0.29)
CUT
NO-CUT
前帧
后帧
#5 t=183.333s
弱切0.20-0.30 (score 0.24)
CUT
NO-CUT
前帧
后帧
#6 t=183.433s
弱切0.20-0.30 (score 0.242)
CUT
NO-CUT
前帧
后帧
#7 t=183.5s
弱切0.20-0.30 (score 0.228)
CUT
NO-CUT
前帧
后帧
#8 t=183.6s
弱切0.20-0.30 (score 0.217)
CUT
NO-CUT
前帧
后帧
#9 t=183.933s
弱切0.20-0.30 (score 0.235)
CUT
NO-CUT
前帧
后帧
#10 t=184.0s
弱切0.20-0.30 (score 0.207)
CUT
NO-CUT
前帧
后帧
#11 t=184.1s
弱切0.20-0.30 (score 0.254)
CUT
NO-CUT
前帧
后帧
#12 t=184.167s
弱切0.20-0.30 (score 0.214)
CUT
NO-CUT
前帧
后帧
#13 t=184.267s
弱切0.20-0.30 (score 0.279)
CUT
NO-CUT
前帧
后帧
#14 t=184.333s
弱切0.20-0.30 (score 0.257)
CUT
NO-CUT
前帧
后帧
#15 t=184.433s
弱切0.20-0.30 (score 0.296)
CUT
NO-CUT
前帧
后帧
#16 t=184.5s
弱切0.20-0.30 (score 0.236)
CUT
NO-CUT
前帧
后帧
#17 t=184.6s
弱切0.20-0.30 (score 0.268)
CUT
NO-CUT
前帧
后帧
#18 t=184.767s
弱切0.20-0.30 (score 0.267)
CUT
NO-CUT
前帧
后帧
#19 t=184.833s
弱切0.20-0.30 (score 0.215)
CUT
NO-CUT
前帧
后帧
#20 t=184.933s
弱切0.20-0.30 (score 0.284)
CUT
NO-CUT
前帧
后帧
#21 t=185.0s
弱切0.20-0.30 (score 0.207)
CUT
NO-CUT
前帧
后帧
#22 t=185.1s
弱切0.20-0.30 (score 0.233)
CUT
NO-CUT
前帧
后帧
#23 t=185.267s
弱切0.20-0.30 (score 0.25)
CUT
NO-CUT
前帧
后帧
#24 t=185.333s
弱切0.20-0.30 (score 0.208)
CUT
NO-CUT
前帧
后帧
#25 t=185.433s
弱切0.20-0.30 (score 0.225)
CUT
NO-CUT
前帧
后帧
#26 t=185.5s
弱切0.20-0.30 (score 0.213)
CUT
NO-CUT
前帧
后帧
S1_69
窗 [185.6–186.6]s · 1.0s · 现登记「螳螂从惊愕瞬间转为反击,挥刀劈砍红蜈蚣,刃口擦出火花…」
判定切点数:
—
#1 t=185.933s
弱切0.20-0.30 (score 0.206)
CUT
NO-CUT
前帧
后帧
#2 t=186.267s
弱切0.20-0.30 (score 0.219)
CUT
NO-CUT
前帧
后帧
#3 t=186.467s
弱切0.20-0.30 (score 0.28)
CUT
NO-CUT
前帧
后帧
S1_70
窗 [186.6–206.33]s · 19.73s · 现登记「画面从螳螂举刀戒备切至独角仙的惊骇表情反应…」
判定切点数:
—
#1 t=187.6s
弱切0.20-0.30 (score 0.229)
CUT
NO-CUT
前帧
后帧
#2 t=187.767s
弱切0.20-0.30 (score 0.202)
CUT
NO-CUT
前帧
后帧
#3 t=187.933s
弱切0.20-0.30 (score 0.204)
CUT
NO-CUT
前帧
后帧
#4 t=188.1s
弱切0.20-0.30 (score 0.212)
CUT
NO-CUT
前帧
后帧
#5 t=188.267s
弱切0.20-0.30 (score 0.208)
CUT
NO-CUT
前帧
后帧
#6 t=188.767s
弱切0.20-0.30 (score 0.201)
CUT
NO-CUT
前帧
后帧
#7 t=189.767s
弱切0.20-0.30 (score 0.206)
CUT
NO-CUT
前帧
后帧
#8 t=190.1s
中切0.30-0.40 (score 0.308)
CUT
NO-CUT
前帧
后帧
#9 t=190.167s
弱切0.20-0.30 (score 0.239)
CUT
NO-CUT
前帧
后帧
#10 t=190.267s
弱切0.20-0.30 (score 0.296)
CUT
NO-CUT
前帧
后帧
#11 t=190.333s
弱切0.20-0.30 (score 0.258)
CUT
NO-CUT
前帧
后帧
#12 t=190.433s
弱切0.20-0.30 (score 0.279)
CUT
NO-CUT
前帧
后帧
#13 t=190.5s
弱切0.20-0.30 (score 0.237)
CUT
NO-CUT
前帧
后帧
#14 t=190.6s
弱切0.20-0.30 (score 0.284)
CUT
NO-CUT
前帧
后帧
#15 t=190.667s
弱切0.20-0.30 (score 0.212)
CUT
NO-CUT
前帧
后帧
#16 t=190.767s
弱切0.20-0.30 (score 0.272)
CUT
NO-CUT
前帧
后帧
#17 t=190.833s
弱切0.20-0.30 (score 0.22)
CUT
NO-CUT
前帧
后帧
#18 t=190.933s
弱切0.20-0.30 (score 0.248)
CUT
NO-CUT
前帧
后帧
#19 t=191.0s
弱切0.20-0.30 (score 0.224)
CUT
NO-CUT
前帧
后帧
#20 t=191.1s
弱切0.20-0.30 (score 0.238)
CUT
NO-CUT
前帧
后帧
#21 t=191.167s
弱切0.20-0.30 (score 0.204)
CUT
NO-CUT
前帧
后帧
#22 t=191.267s
弱切0.20-0.30 (score 0.241)
CUT
NO-CUT
前帧
后帧
#23 t=191.433s
弱切0.20-0.30 (score 0.213)
CUT
NO-CUT
前帧
后帧
#24 t=191.5s
弱切0.20-0.30 (score 0.203)
CUT
NO-CUT
前帧
后帧
#25 t=191.6s
弱切0.20-0.30 (score 0.287)
CUT
NO-CUT
前帧
后帧
#26 t=191.767s
弱切0.20-0.30 (score 0.262)
CUT
NO-CUT
前帧
后帧
#27 t=191.833s
弱切0.20-0.30 (score 0.216)
CUT
NO-CUT
前帧
后帧
#28 t=191.933s
弱切0.20-0.30 (score 0.25)
CUT
NO-CUT
前帧
后帧
#29 t=192.1s
弱切0.20-0.30 (score 0.228)
CUT
NO-CUT
前帧
后帧
#30 t=192.267s
弱切0.20-0.30 (score 0.226)
CUT
NO-CUT
前帧
后帧
#31 t=192.433s
弱切0.20-0.30 (score 0.229)
CUT
NO-CUT
前帧
后帧
#32 t=192.6s
弱切0.20-0.30 (score 0.203)
CUT
NO-CUT
前帧
后帧
#33 t=192.767s
弱切0.20-0.30 (score 0.234)
CUT
NO-CUT
前帧
后帧
#34 t=196.267s
弱切0.20-0.30 (score 0.261)
CUT
NO-CUT
前帧
后帧
#35 t=196.333s
弱切0.20-0.30 (score 0.229)
CUT
NO-CUT
前帧
后帧
#36 t=196.5s
弱切0.20-0.30 (score 0.226)
CUT
NO-CUT
前帧
后帧
#37 t=196.733s
弱切0.20-0.30 (score 0.208)
CUT
NO-CUT
前帧
后帧
S1_83
窗 [243.67–245.07]s · 1.4s · 现登记「短刀凌空旋转飞过苔藓横木,被缠绑带的手稳稳抓住…」
判定切点数:
—
#1 t=243.767s
弱切0.20-0.30 (score 0.227)
CUT
NO-CUT
前帧
后帧
#2 t=243.867s
弱切0.20-0.30 (score 0.261)
CUT
NO-CUT
前帧
后帧
#3 t=243.933s
弱切0.20-0.30 (score 0.252)
CUT
NO-CUT
前帧
后帧
#4 t=244.033s
弱切0.20-0.30 (score 0.26)
CUT
NO-CUT
前帧
后帧
#5 t=244.133s
弱切0.20-0.30 (score 0.209)
CUT
NO-CUT
前帧
后帧
#6 t=244.267s
强切≥0.40 (score 0.458)
CUT
NO-CUT
前帧
后帧
#7 t=244.433s
弱切0.20-0.30 (score 0.242)
CUT
NO-CUT
前帧
后帧
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