p11a 六镜抽样 · 全要素审核(ref/引擎/prompt 全披露)

每镜=GT|生成臂A|生成臂B 三列并排;下方「参考图」区是两臂 multipart 实际提交的原图(臂A喂TR整板、臂B喂col2裁格,场景front两臂同为image1);「引擎与参数」「Prompt 全文」折叠区逐镜可展开。GT 新鲜帧只当验收真值、未进 ref。
r003_p1_first9.63-12.10s | 独角仙
GT 原片(真值)
生成臂A(整板ref)
生成臂B(裁格ref)
参考图(multipart 原样)两臂唯一差异=角色ref形态;其余(引擎/prompt/场景front/步数/seed策略)全同。GT 新鲜帧只当验收真值未进 ref。
① 场景 SC04 林间空地
(SC04_forest_clearing.png · image1)
② 独角仙武士
臂A喂整板 / 臂B喂右侧裁格
裁格 col2(臂B用)
引擎与参数引擎:qwen21 bf16(Qwen-Image-2.1,KAP :10588 /api/production/qwen21/edit,steps=25 / cfg=1.0,1376×768) · seed=md5(item_id)%2^31(模板确定性规则,同id重跑同seed)
Prompt 全文 (与臂A逐字节相同,仅图片不同)
展开 prompt(r003_p1_first)
<image 1> is the LOCATION: keep its forest environment, palette and light mood; do not copy its exact framing — recompose as described below. <image 2> shows the rhino beetle warrior (glossy reddish-brown armored shell, large double-pronged curved horn on head, beige bandage wraps on forearms, big expressive eyes): the character in <image 2> MUST appear as exactly this same character — same face, same colors, same proportions. This reference provides identity only; do NOT copy its pose, turnaround-sheet layout, gray background or lighting. OVER-THE-SHOULDER MEDIUM CLOSE-UP in a sunlit forest clearing: the rhino beetle warrior's face fills the right two-thirds of frame, head slightly lowered, eyes soft, MOUTH CLOSED in a gentle contained smile. Frame-left foreground: a heavily blurred warm orange-brown shape (another creature's shoulder, out of focus). A small red tomato rests at the bottom edge. Background: sunlit clearing dissolved into soft round bokeh. Warm dappled light from upper left. 3D animation film still, Pixar-level rendering, cinematic shallow depth of field. No text, no subtitles, no watermark, clean image.
r003_p1_last9.63-12.10s | 独角仙
GT 原片(真值)
生成臂A(整板ref)
生成臂B(裁格ref)
参考图(multipart 原样)两臂唯一差异=角色ref形态;其余(引擎/prompt/场景front/步数/seed策略)全同。GT 新鲜帧只当验收真值未进 ref。
① 场景 SC04 林间空地
(SC04_forest_clearing.png · image1)
② 独角仙武士
臂A喂整板 / 臂B喂右侧裁格
裁格 col2(臂B用)
引擎与参数引擎:qwen21 bf16(Qwen-Image-2.1,KAP :10588 /api/production/qwen21/edit,steps=25 / cfg=1.0,1376×768) · seed=md5(item_id)%2^31(模板确定性规则,同id重跑同seed)
Prompt 全文 (与臂A逐字节相同,仅图片不同)
展开 prompt(r003_p1_last)
<image 1> is the LOCATION: keep its forest environment, palette and light mood; do not copy its exact framing — recompose as described below. <image 2> shows the rhino beetle warrior (glossy reddish-brown armored shell, large double-pronged curved horn on head, beige bandage wraps on forearms, big expressive eyes): the character in <image 2> MUST appear as exactly this same character — same face, same colors, same proportions. This reference provides identity only; do NOT copy its pose, turnaround-sheet layout, gray background or lighting. TERMINAL STATE of the same over-the-shoulder medium close-up in a sunlit forest clearing: identical composition and foreground — but the rhino beetle warrior now has his MOUTH WIDE OPEN in a hearty laugh, teeth visible, eyes squeezed into happy crescents, head tilted slightly back. Blurred orange-brown foreground shape frame-left, small red tomato at bottom, bokeh background, warm dappled light. 3D animation film still, Pixar-level rendering, cinematic shallow depth of field. No text, no subtitles, no watermark, clean image.
r011_p1_first46.87-49.43s | 独角仙(前景虚化)+螳螂
GT 原片(真值)
生成臂A(整板ref)
生成臂B(裁格ref)
参考图(multipart 原样)两臂唯一差异=角色ref形态;其余(引擎/prompt/场景front/步数/seed策略)全同。GT 新鲜帧只当验收真值未进 ref。
① 场景 SC03 雾林
(SC03_forest_mist.png · image1)
② 独角仙武士
臂A喂整板 / 臂B喂右侧裁格
裁格 col2(臂B用)
③ 螳螂武士
臂A喂整板 / 臂B喂右侧裁格
裁格 col2(臂B用)
引擎与参数引擎:qwen21 bf16(Qwen-Image-2.1,KAP :10588 /api/production/qwen21/edit,steps=25 / cfg=1.0,1376×768) · seed=md5(item_id)%2^31(模板确定性规则,同id重跑同seed)
Prompt 全文 (与臂A逐字节相同,仅图片不同)
展开 prompt(r011_p1_first)
<image 1> is the LOCATION: keep its forest environment, palette and light mood; do not copy its exact framing — recompose as described below. <image 2> shows the rhino beetle warrior (glossy reddish-brown armored shell, large double-pronged curved horn on head, beige bandage wraps on forearms, big expressive eyes): the character in <image 2> MUST appear as exactly this same character — same face, same colors, same proportions. This reference provides identity only; do NOT copy its pose, turnaround-sheet layout, gray background or lighting. <image 3> shows the green praying mantis warrior (slender green body, thin insect limbs, white bandage wraps on forearms, large white compound eyes, orange antennae): the character in <image 3> MUST appear as exactly this same character — same face, same colors, same proportions. This reference provides identity only; do NOT copy its pose, turnaround-sheet layout, gray background or lighting. OTS FULL SHOT in misty primeval forest: the rhino beetle warrior's glossy horn and head occupy the LEFT edge in heavy blur, horn curving upward. Center-right, standing full-body on a mossy fallen log (about 60% of frame height, near the right-third line): the green praying mantis warrior FACING CAMERA, both arms hanging relaxed at his sides, white bandage wraps on forearms. Background: tall straight trunks, ferns, thick white mist layers, soft bokeh light. Backlit rim light on the mantis, cool green-teal palette with warm brown foreground. 3D animation film still, Pixar-level rendering, cinematic shallow depth of field. No text, no subtitles, no watermark, clean image.
r011_p1_last46.87-49.43s | 独角仙(前景虚化)+螳螂
GT 原片(真值)
生成臂A(整板ref)
生成臂B(裁格ref)
参考图(multipart 原样)两臂唯一差异=角色ref形态;其余(引擎/prompt/场景front/步数/seed策略)全同。GT 新鲜帧只当验收真值未进 ref。
① 场景 SC03 雾林
(SC03_forest_mist.png · image1)
② 独角仙武士
臂A喂整板 / 臂B喂右侧裁格
裁格 col2(臂B用)
③ 螳螂武士
臂A喂整板 / 臂B喂右侧裁格
裁格 col2(臂B用)
引擎与参数引擎:qwen21 bf16(Qwen-Image-2.1,KAP :10588 /api/production/qwen21/edit,steps=25 / cfg=1.0,1376×768) · seed=md5(item_id)%2^31(模板确定性规则,同id重跑同seed)
Prompt 全文 (与臂A逐字节相同,仅图片不同)
展开 prompt(r011_p1_last)
<image 1> is the LOCATION: keep its forest environment, palette and light mood; do not copy its exact framing — recompose as described below. <image 2> shows the rhino beetle warrior (glossy reddish-brown armored shell, large double-pronged curved horn on head, beige bandage wraps on forearms, big expressive eyes): the character in <image 2> MUST appear as exactly this same character — same face, same colors, same proportions. This reference provides identity only; do NOT copy its pose, turnaround-sheet layout, gray background or lighting. <image 3> shows the green praying mantis warrior (slender green body, thin insect limbs, white bandage wraps on forearms, large white compound eyes, orange antennae): the character in <image 3> MUST appear as exactly this same character — same face, same colors, same proportions. This reference provides identity only; do NOT copy its pose, turnaround-sheet layout, gray background or lighting. TERMINAL STATE of the same OTS full shot in misty forest: same framing and blurred beetle horn at left edge — but the green praying mantis warrior on the mossy log has now RAISED ONE ARM, elbow bent, forearm up beside his head with open palm in a greeting gesture, head slightly tilted. Arms otherwise down, same backlit misty jungle background. 3D animation film still, Pixar-level rendering, cinematic shallow depth of field. No text, no subtitles, no watermark, clean image.
r030_p1_first100.10-100.87s | 红蜈蚣
GT 原片(真值)
生成臂A(整板ref)
生成臂B(裁格ref)
参考图(multipart 原样)两臂唯一差异=角色ref形态;其余(引擎/prompt/场景front/步数/seed策略)全同。GT 新鲜帧只当验收真值未进 ref。
① 场景 SC02 林地
(SC02_forest_ground.png · image1)
② 红蜈蚣(僵尸蜈蚣)· TR008
臂A喂整板 / 臂B喂右侧裁格
裁格 col2(臂B用)
引擎与参数引擎:qwen21 bf16(Qwen-Image-2.1,KAP :10588 /api/production/qwen21/edit,steps=25 / cfg=1.0,1376×768) · seed=md5(item_id)%2^31(模板确定性规则,同id重跑同seed)
Prompt 全文 (与臂A逐字节相同,仅图片不同)
展开 prompt(r030_p1_first)
<image 1> is the LOCATION: keep its forest environment, palette and light mood; do not copy its exact framing — recompose as described below. <image 2> shows the giant red-brown centipede monster (long segmented body with glossy armor plates, red antennae, many spiny legs, huge body far larger than the warriors): the character in <image 2> MUST appear as exactly this same character — same face, same colors, same proportions. This reference provides identity only; do NOT copy its pose, turnaround-sheet layout, gray background or lighting. GROUND-LEVEL LOW-ANGLE CLOSE SHOT on the dark floor of a primeval forest, camera just behind a giant red-brown centipede as it pushes through undergrowth: large green leaves sweep across the frame with motion blur, PARTIALLY HIDING its long segmented armored back (only a portion visible lower center-right). Background: bright sunlit forest, tree trunks and light shafts, vivid greens, strong light contrast. 3D animation film still, Pixar-level rendering, cinematic shallow depth of field. No text, no subtitles, no watermark, clean image.
r030_p1_last100.10-100.87s | 红蜈蚣
GT 原片(真值)
生成臂A(整板ref)
生成臂B(裁格ref)
参考图(multipart 原样)两臂唯一差异=角色ref形态;其余(引擎/prompt/场景front/步数/seed策略)全同。GT 新鲜帧只当验收真值未进 ref。
① 场景 SC02 林地
(SC02_forest_ground.png · image1)
② 红蜈蚣(僵尸蜈蚣)· TR008
臂A喂整板 / 臂B喂右侧裁格
裁格 col2(臂B用)
引擎与参数引擎:qwen21 bf16(Qwen-Image-2.1,KAP :10588 /api/production/qwen21/edit,steps=25 / cfg=1.0,1376×768) · seed=md5(item_id)%2^31(模板确定性规则,同id重跑同seed)
Prompt 全文 (与臂A逐字节相同,仅图片不同)
展开 prompt(r030_p1_last)
<image 1> is the LOCATION: keep its forest environment, palette and light mood; do not copy its exact framing — recompose as described below. <image 2> shows the giant red-brown centipede monster (long segmented body with glossy armor plates, red antennae, many spiny legs, huge body far larger than the warriors): the character in <image 2> MUST appear as exactly this same character — same face, same colors, same proportions. This reference provides identity only; do NOT copy its pose, turnaround-sheet layout, gray background or lighting. TERMINAL STATE, same low camera pulled slightly up and back: the giant red-brown centipede is NOW CLEARLY VISIBLE crossing the frame center — glossy segmented armor plates dominate the lower third, red antennae and spiny legs along its flanks, advancing toward camera. A large dark-green leaf intrudes into the top-right corner as foreground occlusion. Misty primeval forest background with volumetric sunlight, lush dappled green palette. 3D animation film still, Pixar-level rendering, cinematic shallow depth of field. No text, no subtitles, no watermark, clean image.
r034_p1_first107.63-108.27s | 螳螂+独角仙+红蜈蚣
GT 原片(真值)
生成臂A(整板ref)
生成臂B(裁格ref)
参考图(multipart 原样)两臂唯一差异=角色ref形态;其余(引擎/prompt/场景front/步数/seed策略)全同。GT 新鲜帧只当验收真值未进 ref。
① 场景 SC05 林径
(SC05_forest_path.png · image1)
② 螳螂武士
臂A喂整板 / 臂B喂右侧裁格
裁格 col2(臂B用)
③ 独角仙武士
臂A喂整板 / 臂B喂右侧裁格
裁格 col2(臂B用)
④ 红蜈蚣(僵尸蜈蚣)· TR008
臂A喂整板 / 臂B喂右侧裁格
裁格 col2(臂B用)
引擎与参数引擎:qwen21 bf16(Qwen-Image-2.1,KAP :10588 /api/production/qwen21/edit,steps=25 / cfg=1.0,1376×768) · seed=md5(item_id)%2^31(模板确定性规则,同id重跑同seed)
Prompt 全文 (与臂A逐字节相同,仅图片不同)
展开 prompt(r034_p1_first)
<image 1> is the LOCATION: keep its forest environment, palette and light mood; do not copy its exact framing — recompose as described below. <image 2> shows the green praying mantis warrior (slender green body, thin insect limbs, white bandage wraps on forearms, large white compound eyes, orange antennae): the character in <image 2> MUST appear as exactly this same character — same face, same colors, same proportions. This reference provides identity only; do NOT copy its pose, turnaround-sheet layout, gray background or lighting. <image 3> shows the rhino beetle warrior (glossy reddish-brown armored shell, large double-pronged curved horn on head, beige bandage wraps on forearms, big expressive eyes): the character in <image 3> MUST appear as exactly this same character — same face, same colors, same proportions. This reference provides identity only; do NOT copy its pose, turnaround-sheet layout, gray background or lighting. <image 4> shows the giant red-brown centipede monster (long segmented body with glossy armor plates, red antennae, many spiny legs, huge body far larger than the warriors): the character in <image 4> MUST appear as exactly this same character — same face, same colors, same proportions. This reference provides identity only; do NOT copy its pose, turnaround-sheet layout, gray background or lighting. LOW EYE-LEVEL MEDIUM SHOT on a woodland path, gnarled mossy roots framing the left edge and bottom, misty forest with god rays behind. LEFT: the green praying mantis warrior stands on a moss-covered root, BACK TO CAMERA, facing right. RIGHT: the rhino beetle warrior stands facing the mantis (seen from behind-side). Between them at ground level a blurry red-brown shape low to the earth (the centipede, not yet risen). Shallow depth of field, cool green-grey palette with warm brown moss. 3D animation film still, Pixar-level rendering, cinematic shallow depth of field. No text, no subtitles, no watermark, clean image.
r034_p1_last107.63-108.27s | 螳螂+独角仙+红蜈蚣
GT 原片(真值)
生成臂A(整板ref)
生成臂B(裁格ref)
参考图(multipart 原样)两臂唯一差异=角色ref形态;其余(引擎/prompt/场景front/步数/seed策略)全同。GT 新鲜帧只当验收真值未进 ref。
① 场景 SC05 林径
(SC05_forest_path.png · image1)
② 螳螂武士
臂A喂整板 / 臂B喂右侧裁格
裁格 col2(臂B用)
③ 独角仙武士
臂A喂整板 / 臂B喂右侧裁格
裁格 col2(臂B用)
④ 红蜈蚣(僵尸蜈蚣)· TR008
臂A喂整板 / 臂B喂右侧裁格
裁格 col2(臂B用)
引擎与参数引擎:qwen21 bf16(Qwen-Image-2.1,KAP :10588 /api/production/qwen21/edit,steps=25 / cfg=1.0,1376×768) · seed=md5(item_id)%2^31(模板确定性规则,同id重跑同seed)
Prompt 全文 (与臂A逐字节相同,仅图片不同)
展开 prompt(r034_p1_last)
<image 1> is the LOCATION: keep its forest environment, palette and light mood; do not copy its exact framing — recompose as described below. <image 2> shows the green praying mantis warrior (slender green body, thin insect limbs, white bandage wraps on forearms, large white compound eyes, orange antennae): the character in <image 2> MUST appear as exactly this same character — same face, same colors, same proportions. This reference provides identity only; do NOT copy its pose, turnaround-sheet layout, gray background or lighting. <image 3> shows the rhino beetle warrior (glossy reddish-brown armored shell, large double-pronged curved horn on head, beige bandage wraps on forearms, big expressive eyes): the character in <image 3> MUST appear as exactly this same character — same face, same colors, same proportions. This reference provides identity only; do NOT copy its pose, turnaround-sheet layout, gray background or lighting. <image 4> shows the giant red-brown centipede monster (long segmented body with glossy armor plates, red antennae, many spiny legs, huge body far larger than the warriors): the character in <image 4> MUST appear as exactly this same character — same face, same colors, same proportions. This reference provides identity only; do NOT copy its pose, turnaround-sheet layout, gray background or lighting. TERMINAL STATE, same camera on the woodland path: the giant red-brown centipede has REARED UP in the midground right-of-center FACING CAMERA, mandibles open, antennae raised — the sharp focal point, looming toward the lens. The green praying mantis warrior is now blurred at mid-left, caught mid-leap falling back. The rhino beetle warrior at the right edge is motion-blurred, seen from behind, scrambling away. Same mossy roots foreground, misty god-ray background. 3D animation film still, Pixar-level rendering, cinematic shallow depth of field. No text, no subtitles, no watermark, clean image.
r077_p1_first214.93-218.30s | 独角仙+阿毛+螳螂
GT 原片(真值)
生成臂A(整板ref)
生成臂B(裁格ref)
参考图(multipart 原样)两臂唯一差异=角色ref形态;其余(引擎/prompt/场景front/步数/seed策略)全同。GT 新鲜帧只当验收真值未进 ref。
① 场景 SC02 倒木
(SC02_forest_ground.png · image1)
② 独角仙武士
臂A喂整板 / 臂B喂右侧裁格
裁格 col2(臂B用)
③ 阿毛(毛毛虫小孩)· TR005
臂A喂整板 / 臂B喂右侧裁格
裁格 col2(臂B用)
④ 螳螂武士
臂A喂整板 / 臂B喂右侧裁格
裁格 col2(臂B用)
引擎与参数引擎:qwen21 bf16(Qwen-Image-2.1,KAP :10588 /api/production/qwen21/edit,steps=25 / cfg=1.0,1376×768) · seed=md5(item_id)%2^31(模板确定性规则,同id重跑同seed)
Prompt 全文 (与臂A逐字节相同,仅图片不同)
展开 prompt(r077_p1_first)
<image 1> is the LOCATION: keep its forest environment, palette and light mood; do not copy its exact framing — recompose as described below. <image 2> shows the rhino beetle warrior (glossy reddish-brown armored shell, large double-pronged curved horn on head, beige bandage wraps on forearms, big expressive eyes): the character in <image 2> MUST appear as exactly this same character — same face, same colors, same proportions. This reference provides identity only; do NOT copy its pose, turnaround-sheet layout, gray background or lighting. <image 3> shows the small orange-yellow fuzzy caterpillar child (round fluffy body, stubby limbs, single green sprout on top of head, big expressive eyes): the character in <image 3> MUST appear as exactly this same character — same face, same colors, same proportions. This reference provides identity only; do NOT copy its pose, turnaround-sheet layout, gray background or lighting. <image 4> shows the green praying mantis warrior (slender green body, thin insect limbs, white bandage wraps on forearms, large white compound eyes, orange antennae): the character in <image 4> MUST appear as exactly this same character — same face, same colors, same proportions. This reference provides identity only; do NOT copy its pose, turnaround-sheet layout, gray background or lighting. EYE-LEVEL FULL SHOT, static composition: a giant ancient tree with moss-covered buttress roots fills the left third; a moss-covered fallen log arcs across the midground. The rhino beetle warrior stands center-left among the roots, HEAD THROWN BACK LAUGHING, mouth wide open. The small orange-yellow fuzzy caterpillar child SITS on the log at center-right, tiny, facing left. The green praying mantis warrior stands at screen right on lower ground HOLDING A STRAIGHT SWORD, profile facing left. Ferns and leaf litter; background dense foliage with soft mist and god rays. Warm green-gold palette. 3D animation film still, Pixar-level rendering, cinematic shallow depth of field. No text, no subtitles, no watermark, clean image.
r077_p1_last214.93-218.30s | 独角仙+阿毛+螳螂
GT 原片(真值)
生成臂A(整板ref)
生成臂B(裁格ref)
参考图(multipart 原样)两臂唯一差异=角色ref形态;其余(引擎/prompt/场景front/步数/seed策略)全同。GT 新鲜帧只当验收真值未进 ref。
① 场景 SC02 倒木
(SC02_forest_ground.png · image1)
② 独角仙武士
臂A喂整板 / 臂B喂右侧裁格
裁格 col2(臂B用)
③ 阿毛(毛毛虫小孩)· TR005
臂A喂整板 / 臂B喂右侧裁格
裁格 col2(臂B用)
④ 螳螂武士
臂A喂整板 / 臂B喂右侧裁格
裁格 col2(臂B用)
引擎与参数引擎:qwen21 bf16(Qwen-Image-2.1,KAP :10588 /api/production/qwen21/edit,steps=25 / cfg=1.0,1376×768) · seed=md5(item_id)%2^31(模板确定性规则,同id重跑同seed)
Prompt 全文 (与臂A逐字节相同,仅图片不同)
展开 prompt(r077_p1_last)
<image 1> is the LOCATION: keep its forest environment, palette and light mood; do not copy its exact framing — recompose as described below. <image 2> shows the rhino beetle warrior (glossy reddish-brown armored shell, large double-pronged curved horn on head, beige bandage wraps on forearms, big expressive eyes): the character in <image 2> MUST appear as exactly this same character — same face, same colors, same proportions. This reference provides identity only; do NOT copy its pose, turnaround-sheet layout, gray background or lighting. <image 3> shows the small orange-yellow fuzzy caterpillar child (round fluffy body, stubby limbs, single green sprout on top of head, big expressive eyes): the character in <image 3> MUST appear as exactly this same character — same face, same colors, same proportions. This reference provides identity only; do NOT copy its pose, turnaround-sheet layout, gray background or lighting. <image 4> shows the green praying mantis warrior (slender green body, thin insect limbs, white bandage wraps on forearms, large white compound eyes, orange antennae): the character in <image 4> MUST appear as exactly this same character — same face, same colors, same proportions. This reference provides identity only; do NOT copy its pose, turnaround-sheet layout, gray background or lighting. TERMINAL STATE, same eye-level full shot: the rhino beetle warrior has TURNED toward screen right, alert, MOUTH OPEN MID-SHOUT; the small orange-yellow fuzzy caterpillar child now STANDS UPRIGHT on the mossy log, one step closer to camera and larger in frame, facing left toward the beetle; the green praying mantis warrior unchanged at right with his sword, profile facing left. Same tree, log, ferns and god-ray background. 3D animation film still, Pixar-level rendering, cinematic shallow depth of field. No text, no subtitles, no watermark, clean image.
r090_p1_first251.97-256.00s | 独角仙(前景)+阿毛
GT 原片(真值)
生成臂A(整板ref)
生成臂B(裁格ref)
参考图(multipart 原样)两臂唯一差异=角色ref形态;其余(引擎/prompt/场景front/步数/seed策略)全同。GT 新鲜帧只当验收真值未进 ref。
① 场景 SC01 林心
(SC01_forest_core.png · image1)
② 独角仙武士
臂A喂整板 / 臂B喂右侧裁格
裁格 col2(臂B用)
③ 阿毛(毛毛虫小孩)· TR005
臂A喂整板 / 臂B喂右侧裁格
裁格 col2(臂B用)
引擎与参数引擎:qwen21 bf16(Qwen-Image-2.1,KAP :10588 /api/production/qwen21/edit,steps=25 / cfg=1.0,1376×768) · seed=md5(item_id)%2^31(模板确定性规则,同id重跑同seed)
Prompt 全文 (与臂A逐字节相同,仅图片不同)
展开 prompt(r090_p1_first)
<image 1> is the LOCATION: keep its forest environment, palette and light mood; do not copy its exact framing — recompose as described below. <image 2> shows the rhino beetle warrior (glossy reddish-brown armored shell, large double-pronged curved horn on head, beige bandage wraps on forearms, big expressive eyes): the character in <image 2> MUST appear as exactly this same character — same face, same colors, same proportions. This reference provides identity only; do NOT copy its pose, turnaround-sheet layout, gray background or lighting. <image 3> shows the small orange-yellow fuzzy caterpillar child (round fluffy body, stubby limbs, single green sprout on top of head, big expressive eyes): the character in <image 3> MUST appear as exactly this same character — same face, same colors, same proportions. This reference provides identity only; do NOT copy its pose, turnaround-sheet layout, gray background or lighting. MEDIUM-CLOSE SHOT, eye-level, shallow depth of field in a lush sunlit green forest: the rhino beetle warrior's head and horn fill the LEFT foreground (large, slightly soft), MOUTH OPEN showing squared teeth, looking right. Center-right, sitting cross-legged on a thick mossy fallen log: the small orange-yellow fuzzy caterpillar child FACING CAMERA, eyes squinted, MOUTH OPEN mid-call. Background: tall trunks, volumetric god rays, gentle mist. Warm golden backlight, rim light on the fur. 3D animation film still, Pixar-level rendering, cinematic shallow depth of field. No text, no subtitles, no watermark, clean image.
r090_p1_last251.97-256.00s | 独角仙(前景)+阿毛
GT 原片(真值)
生成臂A(整板ref)
生成臂B(裁格ref)
参考图(multipart 原样)两臂唯一差异=角色ref形态;其余(引擎/prompt/场景front/步数/seed策略)全同。GT 新鲜帧只当验收真值未进 ref。
① 场景 SC01 林心
(SC01_forest_core.png · image1)
② 独角仙武士
臂A喂整板 / 臂B喂右侧裁格
裁格 col2(臂B用)
③ 阿毛(毛毛虫小孩)· TR005
臂A喂整板 / 臂B喂右侧裁格
裁格 col2(臂B用)
引擎与参数引擎:qwen21 bf16(Qwen-Image-2.1,KAP :10588 /api/production/qwen21/edit,steps=25 / cfg=1.0,1376×768) · seed=md5(item_id)%2^31(模板确定性规则,同id重跑同seed)
Prompt 全文 (与臂A逐字节相同,仅图片不同)
展开 prompt(r090_p1_last)
<image 1> is the LOCATION: keep its forest environment, palette and light mood; do not copy its exact framing — recompose as described below. <image 2> shows the rhino beetle warrior (glossy reddish-brown armored shell, large double-pronged curved horn on head, beige bandage wraps on forearms, big expressive eyes): the character in <image 2> MUST appear as exactly this same character — same face, same colors, same proportions. This reference provides identity only; do NOT copy its pose, turnaround-sheet layout, gray background or lighting. <image 3> shows the small orange-yellow fuzzy caterpillar child (round fluffy body, stubby limbs, single green sprout on top of head, big expressive eyes): the character in <image 3> MUST appear as exactly this same character — same face, same colors, same proportions. This reference provides identity only; do NOT copy its pose, turnaround-sheet layout, gray background or lighting. TERMINAL STATE, same medium-close framing in the sunlit forest: the rhino beetle warrior's foreground head unchanged but MOUTH CLOSED, expression settled; the small orange-yellow fuzzy caterpillar child still cross-legged on the mossy log facing camera, now with MOUTH CLOSED and a calm content expression. Same god rays, mist and warm golden backlight. 3D animation film still, Pixar-level rendering, cinematic shallow depth of field. No text, no subtitles, no watermark, clean image.

清晰度轴探针 · resolution=0(ref 原尺寸直入条件窗,2 帧)

r003_p1_first独角仙近景 · 清晰度轴三臂
GT 原片(真值)
臂A 整板ref·压1024窗
臂B 裁格ref·压1024窗
臂C 裁格ref·原尺寸(res=0)
r077_p1_first倒木三角色 · 清晰度轴三臂
GT 原片(真值)
臂A 整板ref·压1024窗
臂B 裁格ref·压1024窗
臂C 裁格ref·原尺寸(res=0)

🔍 清晰度轴补强 · TR 高清化 + 臂E(HD-ref × resolution=0)

背景:Kai 质询「参考图清晰度太低?」定谳——源图不低清,真凶=条件窗压缩(每张ref被 lanczos 压进 1024² 窗,裁格 ref 只分到 ~455×1024,脸部 ~150px)。E臂 = 把 TR 整板 1672×936 用 UltraSharp 超分到 4096×2304 → 裁出 HD 裁格 1024×2304(脸部条件像素 ~150→~400px,6 倍面积),配 resolution=0 原尺寸直入,其余(prompt/seed/场景ref/steps/cfg)与 B/C 臂逐字节相同。
对照矩阵:B臂=原裁格×1024窗(1376×768出图)|C臂=原裁格×res0(2560×1440出图)|E臂=HD裁格×res0(2560×1440出图)。同题同seed,唯一变量=角色ref清晰度×条件窗。
① TR 高清化对照(char_001 独角仙,脸部 1:1 无缩放)
原裁格 col2 418×936
脸部 1:1 放大(251×356)
HD 裁格 1024×2304(US 超分)
脸部 1:1(615×875)
HD 裁格全图 1024×2304
(整板 4096×2304 第2列)
注:US 超分是感知锐化,不创造真实新细节——但被 lanczos 压窗时保留的高频结构显著更多,且 res0 通道下进 TE 的就是这 1024×2304 原像素。
② r003_p1_first · 四列对比GT|B臂(原裁格1024窗)|C臂(原裁格res0)|E臂(HD裁格res0)
GT 原片(真值)
B臂 原裁格×1024窗
1376×768
C臂 原裁格×res0
2560×1440
E臂 HD裁格×res0
2560×1440
③ r077_p1_first · 四列对比(3角色镜,char_001+002+005 全换 HD 裁格)GT|B臂|C臂|E臂
GT 原片(真值)
B臂 原裁格×1024窗
1376×768
C臂 原裁格×res0
2560×1440
E臂 HD裁格×res0
2560×1440
判读重点:E vs C = 清晰度轴净效应(同 res0 条件窗,只差 ref 像素量);E vs B = 清晰度+出图分辨率复合效应。角色身份贴合度、甲壳纹理/触角等高频细节、背景复刻保真度。