


SC04_forest_clearing.png · 520×292
char_001_tr_v13c_qwenedit_s941.png_col2_hd.png · 520×1170


Enlarge both eyes into wide googly orbs with small pupils, positioned so the gaze points to the right; raise them higher on the face. Widen the mouth into a broad, toothless grin stretching across the cheeks, with corner
top-diffs: Shell color: dark brown in GT vs reddish mahogany in render;Expression: wide-eyed upward gaze in GT vs sly downward smirk in render;Lighting: dark shaded mood in GT vs bright warm sunlight in render



SC04_forest_clearing.png · 520×292
char_001_tr_v13c_qwenedit_s941.png_col2_hd.png · 520×1170


Squint the eyes to half-lidded crescents with lower lids raised for a smug look, and tilt the head back slightly so the horn leans toward the upper right of frame instead of pointing straight up.
top-diffs: Shell color shifts from dark glossy brown (GT) to reddish-mahogany;Eyes: GT half-lidded sly, render wide-open googly;Background: GT dark green bokeh forest, render bright warm golden haze



SC03_forest_mist.png · 520×292
char_001_tr_v13c_qwenedit_s941.png_col2_hd.png · 520×1170
char_002_tr_v13b_qwenedit_s952.png_col2_hd.png · 520×1170


Lower the mantis's raised arm so both arms hang straight down at its sides, and close the mouth into a flat, neutral line. Set both eyes looking straight forward with relaxed, level eyelids—no tilt, no emotion, matching
top-diffs: Beetle faces viewer grinning and sharp in render; GT shows its back, out of focus;Mantis raises bent arm and opens mouth in render; GT arms hang, mouth closed;Render adds prominent god rays and warmer highlights; GT lighting is softer diffuse



SC03_forest_mist.png · 520×292
char_001_tr_v13c_qwenedit_s941.png_col2_hd.png · 520×1170
char_002_tr_v13b_qwenedit_s952.png_col2_hd.png · 520×1170


Shift the lighting warmer by a moderate amount: add gentle warm green-gold ambient light and a soft sun glow, reduce blue-gray mist and cold shadows. Do NOT overshoot — this is a fine correction, keep the change subtle a



SC02_forest_ground.png · 520×292
char_008_tr_final_v18.png_col2_hd.png · 520×1170


Reposition the camera so the plant sits off-center and is partially blocked: frame it through nearby foreground leaves crossing the lens, with some leaves cropped by the frame edges and foliage obscuring parts of the ros
top-diffs: GT frames macro leaves filling view; render shows entire spiky plant centered;Reddish creature clearly visible behind plant in render, mostly obscured in GT;Render has heavier dark vignette on right edge than GT



SC02_forest_ground.png · 520×292
char_008_tr_final_v18.png_col2_hd.png · 520×1170

本轮未入计划(carry/已达阈值)



SC05_forest_path.png · 520×292
char_002_tr_v13b_qwenedit_s952.png_col2_hd.png · 520×1170
char_001_tr_v13c_qwenedit_s941.png_col2_hd.png · 520×1170
char_008_tr_final_v18.png_col2_hd.png · 520×1170


Rotate both characters 180° to face away from camera, backs to viewer. Give the mantis a raised, ready blade in hand; make the beetle's stance forward-facing away. Remove the beetle's smile for a neutral, unseen expressi
top-diffs: Mantis in profile leaning forward instead of rear view holding blade;Background stag beetle sharp and prominent versus blurred in GT;Lighting darker overall, missing bright god-rays and misty glow



SC05_forest_path.png · 520×292
char_002_tr_v13b_qwenedit_s952.png_col2_hd.png · 520×1170
char_001_tr_v13c_qwenedit_s941.png_col2_hd.png · 520×1170
char_008_tr_final_v18.png_col2_hd.png · 520×1170


Rotate the centipede to face the camera head-on, rearing its front segments upward with its head high and mouth stretched wide open, fangs bared. Re-pose the beetle mid-stride running away, body leaning forward, legs blu
top-diffs: GT centipede has dark head, open fanged mouth; render centipede is red-brown with closed mouth, head lowered;GT beetle runs away blurred with back to camera; render beetle faces viewer grinning with bandaged arms;GT has large mossy tree trunk dominating left foreground and brighter misty backlight; render lacks trunk and is darker



SC02_forest_ground.png · 520×292
char_001_tr_v13c_qwenedit_s941.png_col2_hd.png · 520×1170
char_005_tr_v13b_qwenedit_s934.png_col2_hd.png · 520×1170
char_002_tr_v13b_qwenedit_s952.png_col2_hd.png · 520×1170


Shift the lighting cooler by a slight amount: remove golden/warm backlight and glare, move to cool green diffuse forest shade, dim warm highlights. Brighten the scene by a strong amount overall. Do NOT overshoot — this i
top-diffs: Orange creature sits atop log centered and larger in render, peeking behind log right in GT;Render lighting much dimmer; GT has strong sunbeams from upper right;Render mantis shows back wings and machete-like blade; GT mantis slimmer with thinner sword



SC02_forest_ground.png · 520×292
char_001_tr_v13c_qwenedit_s941.png_col2_hd.png · 520×1170
char_005_tr_v13b_qwenedit_s934.png_col2_hd.png · 520×1170
char_002_tr_v13b_qwenedit_s952.png_col2_hd.png · 520×1170


(diagnosis failed: HTTP Error 429: Too Many Requests; fail: beetle grins wide-open vs GT slight mouth; mantis has huge shocked eyes vs GT calm profile)
top-diffs: GT has one fluffy creature on log; render has two fluffballs;Beetle color: dark brown in GT vs bright red in render;GT dominated by huge mossy root system; render has more open forest floor



SC01_forest_core.png · 520×292
char_001_tr_v13c_qwenedit_s941.png_col2_hd.png · 520×1170
char_005_tr_v13b_qwenedit_s934.png_col2_hd.png · 520×1170


Press the creature's paws fully over both eyes so no eyes peek through fingers, mouth stays open in a shout. Soften the beetle's grin to a slight closed-lipped smile with minimal teeth, keeping head angle unchanged.
top-diffs: Beetle colored bright crimson with shoulder armor and bandaged arms instead of dark cracked maroon shell;Horn is forked antler-shaped rather than single large smooth curved rhinoceros horn;Lighting much brighter and warmer; creature's eyes visible through fingers unlike GT



SC01_forest_core.png · 520×292
char_001_tr_v13c_qwenedit_s941.png_col2_hd.png · 520×1170
char_005_tr_v13b_qwenedit_s934.png_col2_hd.png · 520×1170


Have the furry creature press its paws fully against its eyes so the eyes are completely hidden behind the fingers, and make the beetle close its mouth into a sealed-lip smile with no teeth showing.
top-diffs: GT is a close-up of beetle; render shows full torso in wider framing;Render beetle smiles with open mouth; GT has closed mouth and wide startled eyes;Render creature's eyes peek above paws; GT paws fully cover eyes; shell brighter red