p11a 自动收敛终审 · v9 追加版(12帧 · 小江湖 ep01 逆向首尾帧线)

v9 工程修迭代器三修复:①单轴冻结(每帧每轮只修最高优先级轴+FREEZE锁其余)②lig仪器仲裁(Δwarm/Δlum像素定量驱动方向+幅度词,防判官追尾)③seed方差臂(差单轴帧×3seed选优)。收版判定同 v8 页:✅v9收 / ↩退用v8 / 🔧都需修。
v9 收敛 2/12(基线 1/12 · +1 = r011尾帧仪器仲裁臂)
终态 sim均值 6.0(阈值7.0)
烧卡 17张(v9×17 · 全部零抢占排队)
凌晨02:54会话重置中断 → 12:07续跑收口(11张已落盘自动复用)
判定真值=GT。轨迹条含 v6→v9 四代;「判官余差」为 v9 最终轮剩余失分轴描述。评完页底一键复制票串贴回群。 🎨 生成引擎:qwen21-edit(Qwen-Image-2.1 Edit,KAP :10588 i2i 通道,steps=25 · cfg=1.0 · seed=帧名md5派生)· 双参考 i2i:ref1=场景 front(2560×1440)+ ref2=角色 TR col2 裁格(1024×2304)· 每帧卡片下方列出实际喂入的参考图。
r003_p1_first9.63-12.10s | 独角仙 | SC04 林间空地 | 首帧 FAIL · sim=5.0 · final=v9收版 · r003_p1_first_v9_s0
GT 原片(判读真值)
v9收版 · r003_p1_first_v9_s0
参考图(qwen21-edit 双参考 i2i · 每次生成固定喂这 2 张)
ref1 · 场景 front(构图/环境/光感参考)
SC04_forest_clearing.png · 520×292
ref2 · 角色 TR col2 裁格(身份/外观参考)
char_001_tr_v13c_qwenedit_s941.png_col2_hd.png · 520×1170
迭代轨迹 v6→v7→v8→v9(v9 = 单轴冻结+仪器仲裁+seed方差工程修)
v6 · sim=—
v7 · sim=5.0
v8 · sim=5.0
v9 修正内容(轴=pos)

Enlarge both eyes into wide googly orbs with small pupils, positioned so the gaze points to the right; raise them higher on the face. Widen the mouth into a broad, toothless grin stretching across the cheeks, with corner

判官余差(R3·v9 · sim=5.0)(v9渲染1臂选优)

top-diffs: Shell color: dark brown in GT vs reddish mahogany in render;Expression: wide-eyed upward gaze in GT vs sly downward smirk in render;Lighting: dark shaded mood in GT vs bright warm sunlight in render

收版判定:
r003_p1_last9.63-12.10s | 独角仙 | SC04 林间空地 | 尾帧 FAIL · sim=6.0 · final=v9收版 · r003_p1_last_v9_s0
GT 原片(判读真值)
v9收版 · r003_p1_last_v9_s0
参考图(qwen21-edit 双参考 i2i · 每次生成固定喂这 2 张)
ref1 · 场景 front(构图/环境/光感参考)
SC04_forest_clearing.png · 520×292
ref2 · 角色 TR col2 裁格(身份/外观参考)
char_001_tr_v13c_qwenedit_s941.png_col2_hd.png · 520×1170
迭代轨迹 v6→v7→v8→v9(v9 = 单轴冻结+仪器仲裁+seed方差工程修)
v6 · sim=—
v7 · sim=5.0
v8 · sim=6.0
v9 修正内容(轴=pos)

Squint the eyes to half-lidded crescents with lower lids raised for a smug look, and tilt the head back slightly so the horn leans toward the upper right of frame instead of pointing straight up.

判官余差(R3·v9 · sim=6.0)(v9渲染1臂选优)

top-diffs: Shell color shifts from dark glossy brown (GT) to reddish-mahogany;Eyes: GT half-lidded sly, render wide-open googly;Background: GT dark green bokeh forest, render bright warm golden haze

收版判定:
r011_p1_first46.87-49.43s | 独角仙(前景虚化)+螳螂 | SC03 雾林 | 首帧 FAIL · sim=6.0 · final=final=v8
GT 原片(判读真值)
final=v8
参考图(qwen21-edit 双参考 i2i · 每次生成固定喂这 3 张)
ref1 · 场景 front(构图/环境/光感参考)
SC03_forest_mist.png · 520×292
ref2 · 角色 TR col2 裁格(身份/外观参考)
char_001_tr_v13c_qwenedit_s941.png_col2_hd.png · 520×1170
ref3 · 角色 TR col2 裁格(身份/外观参考)
char_002_tr_v13b_qwenedit_s952.png_col2_hd.png · 520×1170
迭代轨迹 v6→v7→v8→v9(v9 = 单轴冻结+仪器仲裁+seed方差工程修)
v6 · sim=—
v7 · sim=7.0
v8 · sim=6.0
v9 修正内容(轴=pos)

Lower the mantis's raised arm so both arms hang straight down at its sides, and close the mouth into a flat, neutral line. Set both eyes looking straight forward with relaxed, level eyelids—no tilt, no emotion, matching

判官余差(R3·v9 · sim=6.0)

top-diffs: Beetle faces viewer grinning and sharp in render; GT shows its back, out of focus;Mantis raises bent arm and opens mouth in render; GT arms hang, mouth closed;Render adds prominent god rays and warmer highlights; GT lighting is softer diffuse

收版判定:
r011_p1_last46.87-49.43s | 独角仙(前景虚化)+螳螂 | SC03 雾林 | 尾帧 ✅ PASS · sim=7.0 · final=v9收版 · r011_p1_last_v9_s0
GT 原片(判读真值)
v9收版 · r011_p1_last_v9_s0
参考图(qwen21-edit 双参考 i2i · 每次生成固定喂这 3 张)
ref1 · 场景 front(构图/环境/光感参考)
SC03_forest_mist.png · 520×292
ref2 · 角色 TR col2 裁格(身份/外观参考)
char_001_tr_v13c_qwenedit_s941.png_col2_hd.png · 520×1170
ref3 · 角色 TR col2 裁格(身份/外观参考)
char_002_tr_v13b_qwenedit_s952.png_col2_hd.png · 520×1170
迭代轨迹 v6→v7→v8→v9(v9 = 单轴冻结+仪器仲裁+seed方差工程修)
v6 · sim=—
v7 · sim=7.0
v8 · sim=7.0
v9 修正内容(轴=lig · 仪器Δwarm=8.6 Δlum=-3.4 → fix)

Shift the lighting warmer by a moderate amount: add gentle warm green-gold ambient light and a soft sun glow, reduce blue-gray mist and cold shadows. Do NOT overshoot — this is a fine correction, keep the change subtle a

✅ 判官已收(v9仪器仲裁臂 · sim=7.0)——供 Kai 复核确认
收版判定:
r030_p1_first100.10-100.87s | 红蜈蚣 | SC02 林地 | 首帧 FAIL · sim=4.0 · final=v9收版 · r030_p1_first_v9_s0
GT 原片(判读真值)
v9收版 · r030_p1_first_v9_s0
参考图(qwen21-edit 双参考 i2i · 每次生成固定喂这 2 张)
ref1 · 场景 front(构图/环境/光感参考)
SC02_forest_ground.png · 520×292
ref2 · 角色 TR col2 裁格(身份/外观参考)
char_008_tr_final_v18.png_col2_hd.png · 520×1170
迭代轨迹 v6→v7→v8→v9(v9 = 单轴冻结+仪器仲裁+seed方差工程修)
v6 · sim=—
v7 · sim=3.0
v8 · sim=5.0
v9 修正内容(轴=pos)

Reposition the camera so the plant sits off-center and is partially blocked: frame it through nearby foreground leaves crossing the lens, with some leaves cropped by the frame edges and foliage obscuring parts of the ros

判官余差(R3·v9 · sim=4.0)(v9渲染1臂选优)

top-diffs: GT frames macro leaves filling view; render shows entire spiky plant centered;Reddish creature clearly visible behind plant in render, mostly obscured in GT;Render has heavier dark vignette on right edge than GT

收版判定:
r030_p1_last100.10-100.87s | 红蜈蚣 | SC02 林地 | 尾帧 ✅ PASS · sim=8.0 · final=final=v8 · carry✅(R1达标)
GT 原片(判读真值)
final=v8 · carry✅(R1达标)
参考图(qwen21-edit 双参考 i2i · 每次生成固定喂这 2 张)
ref1 · 场景 front(构图/环境/光感参考)
SC02_forest_ground.png · 520×292
ref2 · 角色 TR col2 裁格(身份/外观参考)
char_008_tr_final_v18.png_col2_hd.png · 520×1170
迭代轨迹 v6→v7→v8→v9(v9 = 单轴冻结+仪器仲裁+seed方差工程修)
v6 · sim=—
v7 · sim=8.0
v9 修正内容(轴=-)

本轮未入计划(carry/已达阈值)

✅ 判官已收(R1直通(carry) · sim=8.0)——供 Kai 复核确认
收版判定:
r034_p1_first107.63-108.27s | 螳螂+独角仙+红蜈蚣 | SC05 林径 | 首帧 FAIL · sim=6.0 · final=v9收版 · r034_p1_first_v9_s0
GT 原片(判读真值)
v9收版 · r034_p1_first_v9_s0
参考图(qwen21-edit 双参考 i2i · 每次生成固定喂这 4 张)
ref1 · 场景 front(构图/环境/光感参考)
SC05_forest_path.png · 520×292
ref2 · 角色 TR col2 裁格(身份/外观参考)
char_002_tr_v13b_qwenedit_s952.png_col2_hd.png · 520×1170
ref3 · 角色 TR col2 裁格(身份/外观参考)
char_001_tr_v13c_qwenedit_s941.png_col2_hd.png · 520×1170
ref4 · 角色 TR col2 裁格(身份/外观参考)
char_008_tr_final_v18.png_col2_hd.png · 520×1170
迭代轨迹 v6→v7→v8→v9(v9 = 单轴冻结+仪器仲裁+seed方差工程修)
v6 · sim=—
v7 · sim=5.0
v8 · sim=5.0
v9 修正内容(轴=pos)

Rotate both characters 180° to face away from camera, backs to viewer. Give the mantis a raised, ready blade in hand; make the beetle's stance forward-facing away. Remove the beetle's smile for a neutral, unseen expressi

判官余差(R3·v9 · sim=6.0)(v9渲染1臂选优)

top-diffs: Mantis in profile leaning forward instead of rear view holding blade;Background stag beetle sharp and prominent versus blurred in GT;Lighting darker overall, missing bright god-rays and misty glow

收版判定:
r034_p1_last107.63-108.27s | 螳螂+独角仙+红蜈蚣 | SC05 林径 | 尾帧 FAIL · sim=5.0 · final=v9收版 · r034_p1_last_v9_s0
GT 原片(判读真值)
v9收版 · r034_p1_last_v9_s0
参考图(qwen21-edit 双参考 i2i · 每次生成固定喂这 4 张)
ref1 · 场景 front(构图/环境/光感参考)
SC05_forest_path.png · 520×292
ref2 · 角色 TR col2 裁格(身份/外观参考)
char_002_tr_v13b_qwenedit_s952.png_col2_hd.png · 520×1170
ref3 · 角色 TR col2 裁格(身份/外观参考)
char_001_tr_v13c_qwenedit_s941.png_col2_hd.png · 520×1170
ref4 · 角色 TR col2 裁格(身份/外观参考)
char_008_tr_final_v18.png_col2_hd.png · 520×1170
迭代轨迹 v6→v7→v8→v9(v9 = 单轴冻结+仪器仲裁+seed方差工程修)
v6 · sim=—
v7 · sim=4.0
v8 · sim=5.0
v9 修正内容(轴=pos)

Rotate the centipede to face the camera head-on, rearing its front segments upward with its head high and mouth stretched wide open, fangs bared. Re-pose the beetle mid-stride running away, body leaning forward, legs blu

判官余差(R3·v9 · sim=5.0)(v9渲染1臂选优)

top-diffs: GT centipede has dark head, open fanged mouth; render centipede is red-brown with closed mouth, head lowered;GT beetle runs away blurred with back to camera; render beetle faces viewer grinning with bandaged arms;GT has large mossy tree trunk dominating left foreground and brighter misty backlight; render lacks trunk and is darker

收版判定:
r077_p1_first214.93-218.30s | 独角仙+阿毛+螳螂 | SC02 倒木 | 首帧 FAIL · sim=7.0 · final=v9收版 · r077_p1_first_v9_s0
GT 原片(判读真值)
v9收版 · r077_p1_first_v9_s0
参考图(qwen21-edit 双参考 i2i · 每次生成固定喂这 4 张)
ref1 · 场景 front(构图/环境/光感参考)
SC02_forest_ground.png · 520×292
ref2 · 角色 TR col2 裁格(身份/外观参考)
char_001_tr_v13c_qwenedit_s941.png_col2_hd.png · 520×1170
ref3 · 角色 TR col2 裁格(身份/外观参考)
char_005_tr_v13b_qwenedit_s934.png_col2_hd.png · 520×1170
ref4 · 角色 TR col2 裁格(身份/外观参考)
char_002_tr_v13b_qwenedit_s952.png_col2_hd.png · 520×1170
迭代轨迹 v6→v7→v8→v9(v9 = 单轴冻结+仪器仲裁+seed方差工程修)
v6 · sim=—
v7 · sim=6.0
v8 · sim=6.0
v9 修正内容(轴=lig · 仪器Δwarm=-4.5 Δlum=31.5 → fix)

Shift the lighting cooler by a slight amount: remove golden/warm backlight and glare, move to cool green diffuse forest shade, dim warm highlights. Brighten the scene by a strong amount overall. Do NOT overshoot — this i

判官余差(R3·v9 · sim=7.0)(v9渲染3臂选优)

top-diffs: Orange creature sits atop log centered and larger in render, peeking behind log right in GT;Render lighting much dimmer; GT has strong sunbeams from upper right;Render mantis shows back wings and machete-like blade; GT mantis slimmer with thinner sword

收版判定:
r077_p1_last214.93-218.30s | 独角仙+阿毛+螳螂 | SC02 倒木 | 尾帧 FAIL · sim=6.0 · final=v9收版 · r077_p1_last_v9_s1
GT 原片(判读真值)
v9收版 · r077_p1_last_v9_s1
参考图(qwen21-edit 双参考 i2i · 每次生成固定喂这 4 张)
ref1 · 场景 front(构图/环境/光感参考)
SC02_forest_ground.png · 520×292
ref2 · 角色 TR col2 裁格(身份/外观参考)
char_001_tr_v13c_qwenedit_s941.png_col2_hd.png · 520×1170
ref3 · 角色 TR col2 裁格(身份/外观参考)
char_005_tr_v13b_qwenedit_s934.png_col2_hd.png · 520×1170
ref4 · 角色 TR col2 裁格(身份/外观参考)
char_002_tr_v13b_qwenedit_s952.png_col2_hd.png · 520×1170
迭代轨迹 v6→v7→v8→v9(v9 = 单轴冻结+仪器仲裁+seed方差工程修)
v6 · sim=—
v7 · sim=5.0
v8 · sim=7.0
v9 修正内容(轴=pos)

(diagnosis failed: HTTP Error 429: Too Many Requests; fail: beetle grins wide-open vs GT slight mouth; mantis has huge shocked eyes vs GT calm profile)

判官余差(R3·v9 · sim=6.0)(v9渲染3臂选优)

top-diffs: GT has one fluffy creature on log; render has two fluffballs;Beetle color: dark brown in GT vs bright red in render;GT dominated by huge mossy root system; render has more open forest floor

收版判定:
r090_p1_first251.97-256.00s | 独角仙(前景)+阿毛 | SC01 林心 | 首帧 FAIL · sim=6.0 · final=v9收版 · r090_p1_first_v9_s0
GT 原片(判读真值)
v9收版 · r090_p1_first_v9_s0
参考图(qwen21-edit 双参考 i2i · 每次生成固定喂这 3 张)
ref1 · 场景 front(构图/环境/光感参考)
SC01_forest_core.png · 520×292
ref2 · 角色 TR col2 裁格(身份/外观参考)
char_001_tr_v13c_qwenedit_s941.png_col2_hd.png · 520×1170
ref3 · 角色 TR col2 裁格(身份/外观参考)
char_005_tr_v13b_qwenedit_s934.png_col2_hd.png · 520×1170
迭代轨迹 v6→v7→v8→v9(v9 = 单轴冻结+仪器仲裁+seed方差工程修)
v6 · sim=—
v7 · sim=7.0
v8 · sim=7.0
v9 修正内容(轴=pos)

Press the creature's paws fully over both eyes so no eyes peek through fingers, mouth stays open in a shout. Soften the beetle's grin to a slight closed-lipped smile with minimal teeth, keeping head angle unchanged.

判官余差(R3·v9 · sim=6.0)(v9渲染1臂选优)

top-diffs: Beetle colored bright crimson with shoulder armor and bandaged arms instead of dark cracked maroon shell;Horn is forked antler-shaped rather than single large smooth curved rhinoceros horn;Lighting much brighter and warmer; creature's eyes visible through fingers unlike GT

收版判定:
r090_p1_last251.97-256.00s | 独角仙(前景)+阿毛 | SC01 林心 | 尾帧 FAIL · sim=6.0 · final=v9收版 · r090_p1_last_v9_s0
GT 原片(判读真值)
v9收版 · r090_p1_last_v9_s0
参考图(qwen21-edit 双参考 i2i · 每次生成固定喂这 3 张)
ref1 · 场景 front(构图/环境/光感参考)
SC01_forest_core.png · 520×292
ref2 · 角色 TR col2 裁格(身份/外观参考)
char_001_tr_v13c_qwenedit_s941.png_col2_hd.png · 520×1170
ref3 · 角色 TR col2 裁格(身份/外观参考)
char_005_tr_v13b_qwenedit_s934.png_col2_hd.png · 520×1170
迭代轨迹 v6→v7→v8→v9(v9 = 单轴冻结+仪器仲裁+seed方差工程修)
v6 · sim=—
v7 · sim=6.0
v8 · sim=5.0
v9 修正内容(轴=pos)

Have the furry creature press its paws fully against its eyes so the eyes are completely hidden behind the fingers, and make the beetle close its mouth into a sealed-lip smile with no teeth showing.

判官余差(R3·v9 · sim=6.0)(v9渲染1臂选优)

top-diffs: GT is a close-up of beetle; render shows full torso in wider framing;Render beetle smiles with open mouth; GT has closed mouth and wide startled eyes;Render creature's eyes peek above paws; GT paws fully cover eyes; shell brighter red

收版判定:
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