3D animation, Pixar-level rendering, cinematic shallow depth of field. A dim forest over leaf-covered ground beside huge buttress tree roots. the green praying mantis warrior (thin green body, blade-like forearms, big round eyes, white bandages wrapped on his forearms) holds his blade up in guard, while on the left side of the frame the red rhino beetle warrior (rust-red armored shell, large curved horn) grapples with the red centipede's headless tail-segment, staggering under its writhing strikes — the beetle is IN FRAME, actively fighting, part of this battle. Her severed head — a live red horned head on skittering legs, jaws snapping — crawls fast across the leaves toward the mantis. Beat 1 (0 to 2.0 seconds): the severed head skitters closer and lunges at the mantis — give the severed head its own clear moment lunging large toward the camera; the mantis holds his guard, eyes tracking the head; meanwhile in the left mid-ground the beetle keeps wrestling the tail-segment, taking hits. Beat 2 (from 2.0 seconds to the end): the mantis leaps into his counter-strike — a fast exchange, blade meets the lunging head mid-air, and the clip ends mid-exchange with the blade still swinging: no strike has landed yet, the mantis still mid-lunge at the cut. The camera stays locked while the near forest layer counter-slides right in a stratified parallax drift — flat layered slide, no zoom, no dolly-in. Dark low-key forest light, warm rim light on the red centipede's shell. No subtitles, no captions, no burned-in text of any kind on screen. (S1) is the rhino beetle warrior off-screen as the speaker: the characters speak aloud in sequence: (S1)[中文]小心身后 Identity reference images are the red centipede's official turnaround sheet: stump-face front, arched side, full side profile, dorsal view. They define her true body: a headless tail-segment creature — complete for the whole shot: she never grows a head, eyes, jaws or antennae. Keep her body identity consistent; follow the shot's staging and camera exactly as described.